So today, I just found out that Remember has been released, and it’s one of the creepiest things I’ve scored! Remember by inDgenious is a frightening thrill ride unlike any I’ve played before. Whilst I’ve played many point and click adventure games, few of them have hooked me the way Remember does. The creepy atmosphere is highly alienating yet mesmerizing, and it reminds me somewhat of searching in my creepy basement for old abandoned sweets, yet with even greater risks. Of course I jest, and the game is genuinely terrifying.
You are… Someone who can’t remember who she is. Maybe I know, maybe I don’t, either way, it’s up to you to work out who you are, where you are, and why you’re there.
Ahead lies a mixture of complicated puzzles, convoluted intrigue and something… Indescribably horrible. Will you remember and save yourself before your fate is sealed? I wish you luck fellow traveler… You can acquire a version on the game’s web-page, click: here! (I highly recommend buying the game rather than playing the lite version because the lite version is too immersion breaking.
My job on Remember was as a composer. I tried for weeks to work out what would work best as a soundtrack, what would fit the atmosphere of the game. I tried some creepy piano music, adding a bit of chorus here and there. It was OK but nothing brilliant. One of the main inspirations for my first forays into the music was the music Mark “m0ds” Lovegrove wrote working on the Chzo Mythos by Ben “Yahtzee” Croshaw. I experimented a little with harpsichords and tried to come up with a fitting theme.
The problem was either I hit far too close to the music I liked and risked plagiarism, or I came up with something that wasn’t very fitting. Eventually, I realised after trying playing the game with some infra sound that I should just go for game sounds and atmosphere. So I set about writing the soundtrack for it with no real theme, keeping an older piece for the title music. I tried to focus my mind on making the game feel creepy and unwelcoming, whilst keeping some ideas and themes slightly reminiscent of each other.
The ambient score I composed for Remember scares the hell out of me and makes me feel uncomfortable, working beautifully with the environments and visuals presented in the game. For a small independent company, inDgenious have really excelled and created something truly special. It’s another brilliant example of what someone with drive can accomplish. If you like indie survival horror games, it’s well worth getting a copy! You can get one on the game’s web-page, click: here!